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; MOBILIZATION #3 (Based on a set date and variable political conditions)
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;
; USAGE:
;
; Basic structure for a mobilization event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Union AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Confederates AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Union AI or on the Confederates Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Confederates AI or on the Union Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #MOBILIZATION= The mobilization percentage increase/decrease for this event for #COUNTRY_ID
;                Format: [min%, max%] [political_direction]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; The #MOBILIZATION value can be set to reflect a random range of potential increase or decrease
; towards either the Union or Confederates side. This is done by setting the 'political_direction' flag
; under #MOBILIZATION as either Union or Confederates, i.e. [1] or [2]. For example if the US is currently
; leaning towards the Confederates then you can set an #MOBILIZATION event to decrease their current
; mobilization percentage by setting the 'political_direction' flag as Union.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war. 
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
;
; More than one #VARIABLE_CONDITION can be set. Each #VARIABLE_CONDITION line will be read using
; AND logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_1= Alabama
; #COUNTRY_ID_2= Alaska
; #COUNTRY_ID_3= Arizona
; #COUNTRY_ID_4= Arkansas
; #COUNTRY_ID_5= California
; #COUNTRY_ID_6= Colorado
; #COUNTRY_ID_7= Connecticut
; #COUNTRY_ID_8= Delaware
; #COUNTRY_ID_9= Florida
; #COUNTRY_ID_10= Georgia
; #COUNTRY_ID_11= Hawaii
; #COUNTRY_ID_12= Idaho
; #COUNTRY_ID_13= Illinois
; #COUNTRY_ID_14= Indiana
; #COUNTRY_ID_15= Iowa
; #COUNTRY_ID_16= Kansas
; #COUNTRY_ID_17= Kentucky
; #COUNTRY_ID_18= Louisiana
; #COUNTRY_ID_19= Maine
; #COUNTRY_ID_20= Maryland
; #COUNTRY_ID_21= Massachusetts
; #COUNTRY_ID_22= Michigan
; #COUNTRY_ID_23= Minnesota
; #COUNTRY_ID_24= Mississippi
; #COUNTRY_ID_25= Missouri
; #COUNTRY_ID_26= Montana
; #COUNTRY_ID_27= Nebraska
; #COUNTRY_ID_28= Nevada
; #COUNTRY_ID_29= New Hampshire
; #COUNTRY_ID_30= New Jersey
; #COUNTRY_ID_31= New Mexico
; #COUNTRY_ID_32= New York
; #COUNTRY_ID_33= North Carolina
; #COUNTRY_ID_34= North Dakota
; #COUNTRY_ID_35= Ohio
; #COUNTRY_ID_36= Oklahoma
; #COUNTRY_ID_37= Oregon
; #COUNTRY_ID_38= Pennsylvania
; #COUNTRY_ID_39= Rhode Island
; #COUNTRY_ID_40= South Carolina
; #COUNTRY_ID_41= South Dakota
; #COUNTRY_ID_42= Tennessee
; #COUNTRY_ID_43= Texas
; #COUNTRY_ID_44= Utah
; #COUNTRY_ID_45= Vermont
; #COUNTRY_ID_46= Virginia
; #COUNTRY_ID_47= Washington
; #COUNTRY_ID_48= West Virginia
; #COUNTRY_ID_49= Wisconsin
; #COUNTRY_ID_50= Wyoming
; #COUNTRY_ID_51= Apache
; #COUNTRY_ID_52= Argentina
; #COUNTRY_ID_53= Austria
; #COUNTRY_ID_54= Bolivia
; #COUNTRY_ID_55= Brazil
; #COUNTRY_ID_56= Canada
; #COUNTRY_ID_57= Cherokee
; #COUNTRY_ID_58= Chickasaw
; #COUNTRY_ID_59= Chile
; #COUNTRY_ID_60= China
; #COUNTRY_ID_61= Choctaw
; #COUNTRY_ID_62= Colombia
; #COUNTRY_ID_63= Commanche
; #COUNTRY_ID_64= Confederacy
; #COUNTRY_ID_65= Costa Rica
; #COUNTRY_ID_66= Creek
; #COUNTRY_ID_67= Cuba
; #COUNTRY_ID_68= Denmark
; #COUNTRY_ID_69= Deseret
; #COUNTRY_ID_70= Dominican Republic
; #COUNTRY_ID_71= Ecuador
; #COUNTRY_ID_72= El Salvador
; #COUNTRY_ID_73= France
; #COUNTRY_ID_74= Germany
; #COUNTRY_ID_75= Guatemala
; #COUNTRY_ID_76= Haiti
; #COUNTRY_ID_77= Honduras
; #COUNTRY_ID_78= Italy
; #COUNTRY_ID_79= Japan
; #COUNTRY_ID_80= Japanese Shogunate
; #COUNTRY_ID_81= Liberia
; #COUNTRY_ID_82= Mexican Empire
; #COUNTRY_ID_83= Mexico
; #COUNTRY_ID_84= Navajo
; #COUNTRY_ID_85= Netherlands
; #COUNTRY_ID_86= Nicaragua
; #COUNTRY_ID_87= Osage
; #COUNTRY_ID_88= Ottomans
; #COUNTRY_ID_89= Panama
; #COUNTRY_ID_90= Paraguay
; #COUNTRY_ID_91= Peru
; #COUNTRY_ID_92= Philippines
; #COUNTRY_ID_93= Portugal
; #COUNTRY_ID_94= Prussia
; #COUNTRY_ID_95= Pueblo
; #COUNTRY_ID_96= Puerto Rico
; #COUNTRY_ID_97= Rio Grande
; #COUNTRY_ID_98= Russia
; #COUNTRY_ID_99= Seminole
; #COUNTRY_ID_100= Spain
; #COUNTRY_ID_101= Sweden
; #COUNTRY_ID_102= UK
; #COUNTRY_ID_103= Union
; #COUNTRY_ID_104= Uruguay
; #COUNTRY_ID_105= USCA
; #COUNTRY_ID_106= Venezuela
; #COUNTRY_ID_107= Yucatan
; #COUNTRY_ID_108= 
; #COUNTRY_ID_109= 
; #COUNTRY_ID_110= 
; #COUNTRY_ID_111= Blockade Runners
; #COUNTRY_ID_112= Blockade Runners
; #COUNTRY_ID_113= Blockade Runners
; #COUNTRY_ID_114= Blockade Runners
; #COUNTRY_ID_115= Blockade Runners
; #COUNTRY_ID_116= Blockade Runners
; #COUNTRY_ID_117= Blockade Runners
; #COUNTRY_ID_118= Blockade Runners
; #COUNTRY_ID_119= Red
; #COUNTRY_ID_120= Black
;
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; POLITICAL ALIGNMENT REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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{
#NAME= Missouri Neutrality (Missouri -> Union; DE 501 NO)
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 501[0]
#COUNTRY_ID= 25
#TRIGGER= 100
#DATE= 1861/04/14
; 30-40% mobilization increase towards Union
#MOBILIZATION= [45,55] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Missouri Invaded (Kentucky -> Confederates; DE 501 YES)
#POPUP= <<TAG_16>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 501[1]
#COUNTRY_ID= 17
#TRIGGER= 100
#DATE= 1861/04/14
; 10-20% mobilization increase towards CS
#MOBILIZATION= [10,20] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Missouri Drift to Union (7/61; DE 501 NO; Missouri >10% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 501[0]
#COUNTRY_ID= 25
#TRIGGER= 100
#DATE= 1861/07/01
; 5-10% mobilization increase towards Union
#MOBILIZATION= [5,10] [1]
; Set variable conditions:
; 1st Line - Missouri not in war, Union side, not surrendered
#VARIABLE_CONDITION= 25 [1] [10] [0]
}

{
#NAME= Missouri Drift to Union (11/61; DE 501 NO)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 501[0]
#COUNTRY_ID= 25
#TRIGGER= 100
#DATE= 1861/11/01
; 5-10% mobilization increase towards Union
#MOBILIZATION= [5,10] [1]
; Set variable conditions:
; 1st Line - Missouri not in war, Union side, not surrendered
#VARIABLE_CONDITION= 25 [1] [0] [0]
}

{
#NAME= Kentucky Drift to Union (7/61; Kentucky >10% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 17
#TRIGGER= 100
#DATE= 1861/07/16
; 2-10% mobilization increase towards Union
#MOBILIZATION= [2,10] [1]
; Set variable conditions:
; 1st Line - Kentucky not in war, Union side >10%, not surrendered
#VARIABLE_CONDITION= 17 [1] [10] [0]
}

{
#NAME= Kentucky Drift to Union (12/61; Kentucky >0% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 17
#TRIGGER= 100
#DATE= 1861/12/01
; 15-20% mobilization increase towards Union
#MOBILIZATION= [15,20] [1]
; Set variable conditions:
; 1st Line - Kentucky not in war, Union side >0%, not surrendered
#VARIABLE_CONDITION= 17 [1] [0] [0]
}

{
#NAME= Creek Drift to Union (DE 502 NO)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 502[0]
#COUNTRY_ID= 66
#TRIGGER= 100
#DATE= 1861/04/14
; 5-10% mobilization increase towards Union
#MOBILIZATION= [5,10] [1]
; Set variable conditions:
; 1st Line - Creek not in war, CS side >0%, not surrendered
#VARIABLE_CONDITION= 66 [2] [0] [0]
}

{
#NAME= Cherokee Drift to Union (DE 502 NO)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 502[0]
#COUNTRY_ID= 57
#TRIGGER= 100
#DATE= 1861/04/14
; 5-10% mobilization increase towards Union
#MOBILIZATION= [5,10] [1]
; Set variable conditions:
; 1st Line - Cherokee not in war, CS side >0%, not surrendered
#VARIABLE_CONDITION= 57 [2] [0] [0]
}

{
#NAME= Seminole Drift to Union (DE 502 NO)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 502[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1861/04/14
; 5-10% mobilization increase towards Union
#MOBILIZATION= [5,10] [1]
; Set variable conditions:
; 1st Line - Seminole not in war, CS side >0%, not surrendered
#VARIABLE_CONDITION= 99 [2] [0] [0]
}

{
#NAME= Chickasaw Drift to Union (DE 502 NO)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 502[0]
#COUNTRY_ID= 58
#TRIGGER= 100
#DATE= 1861/04/14
; 5-10% mobilization increase towards Union
#MOBILIZATION= [5,10] [1]
; Set variable conditions:
; 1st Line - Chickasaw not in war, CS side >0%, not surrendered
#VARIABLE_CONDITION= 58 [2] [0] [0]
}

{
#NAME= Choctaw Drift to Union (DE 502 NO)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 502[0]
#COUNTRY_ID= 61
#TRIGGER= 100
#DATE= 1861/04/14
; 5-10% mobilization increase towards Union
#MOBILIZATION= [5,10] [1]
; Set variable conditions:
; 1st Line - Choctaw not in war, CS side >0%, not surrendered
#VARIABLE_CONDITION= 61 [2] [0] [0]
}

{
#NAME= Creek Drift to Union (7/61; Creek >10% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 66
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Creek not in war, Union side >10%, not surrendered
#VARIABLE_CONDITION= 66 [1] [10] [0]
}

{
#NAME= Cherokee Drift to Union (7/61; Cherokee >10% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 57
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Cherokee not in war, Union side >10%, not surrendered
#VARIABLE_CONDITION= 57 [1] [10] [0]
}

{
#NAME= Seminole Drift to Union (7/61; Seminole >10% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Seminole not in war, Union side >10%, not surrendered
#VARIABLE_CONDITION= 99 [1] [10] [0]
}

{
#NAME= Chickasaw Drift to Union (7/61; Chickasaw >10% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 58
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Chickasaw not in war, Union side >10%, not surrendered
#VARIABLE_CONDITION= 58 [1] [10] [0]
}

{
#NAME= Choctaw Drift to Union (7/61; Choctaw >10% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 61
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Choctaw not in war, Union side >10%, not surrendered
#VARIABLE_CONDITION= 61 [1] [10] [0]
}

{
#NAME= Creek Drift to Confederates (7/61; Creek >10% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 66
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Confederate
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Creek not in war, Confederate side >10%, not surrendered
#VARIABLE_CONDITION= 66 [2] [10] [0]
}

{
#NAME= Cherokee Drift to Confederates (7/61; Cherokee >10% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 57
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Confederate
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Cherokee not in war, Confederate side >10%, not surrendered
#VARIABLE_CONDITION= 57 [2] [10] [0]
}

{
#NAME= Seminole Drift to Confederates (7/61; Seminole >10% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Confederates
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Seminole not in war, Confederate side >10%, not surrendered
#VARIABLE_CONDITION= 99 [2] [10] [0]
}

{
#NAME= Chickasaw Drift to Confederates (7/61; Chickasaw >10% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 58
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Confederates
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Chickasaw not in war, Confederate side >10%, not surrendered
#VARIABLE_CONDITION= 58 [2] [10] [0]
}

{
#NAME= Choctaw Drift to Confederates (7/61; Choctaw >10% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 61
#TRIGGER= 100
#DATE= 1861/07/01
; 2-7% mobilization increase towards Confederates
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Choctaw not in war, Confederate side >10%, not surrendered
#VARIABLE_CONDITION= 61 [2] [10] [0]
}

{
#NAME= Creek Drift to Union (9/61; Creek >0% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 66
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Creek not in war, Union side >0%, not surrendered
#VARIABLE_CONDITION= 66 [1] [0] [0]
}

{
#NAME= Cherokee Drift to Union (9/61; Cherokee >0% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 57
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Cherokee not in war, Union side >0%, not surrendered
#VARIABLE_CONDITION= 57 [1] [0] [0]
}

{
#NAME= Seminole Drift to Union (9/61; Seminole >0% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Seminole not in war, Union side >0%, not surrendered
#VARIABLE_CONDITION= 99 [1] [0] [0]
}

{
#NAME= Chickasaw Drift to Union (9/61; Chickasaw >0% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 58
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Chickasaw not in war, Union side >0%, not surrendered
#VARIABLE_CONDITION= 58 [1] [0] [0]
}

{
#NAME= Choctaw Drift to Union (9/61; Choctaw >0% Union)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 61
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Union
#MOBILIZATION= [2,7] [1]
; Set variable conditions:
; 1st Line - Choctaw not in war, Union side >0%, not surrendered
#VARIABLE_CONDITION= 61 [1] [0] [0]
}

{
#NAME= Creek Drift to Confederates (9/61; Creek >0% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 66
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Confederate
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Creek not in war, Confederate side >0%, not surrendered
#VARIABLE_CONDITION= 66 [2] [0] [0]
}

{
#NAME= Cherokee Drift to Confederates (9/61; Cherokee >0% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 57
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Confederate
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Cherokee not in war, Confederate side >0%, not surrendered
#VARIABLE_CONDITION= 57 [2] [0] [0]
}

{
#NAME= Seminole Drift to Confederates (9/61; Seminole >0% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Confederates
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Seminole not in war, Confederate side >0%, not surrendered
#VARIABLE_CONDITION= 99 [2] [0] [0]
}

{
#NAME= Chickasaw Drift to Confederates (9/61; Chickasaw >0% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 58
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Confederates
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Chickasaw not in war, Confederate side >0%, not surrendered
#VARIABLE_CONDITION= 58 [2] [0] [0]
}

{
#NAME= Choctaw Drift to Confederates (9/61; Choctaw >0% Confederate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 61
#TRIGGER= 100
#DATE= 1861/09/01
; 2-7% mobilization increase towards Confederates
#MOBILIZATION= [2,7] [2]
; Set variable conditions:
; 1st Line - Choctaw not in war, Confederate side >0%, not surrendered
#VARIABLE_CONDITION= 61 [2] [0] [0]
}

{
#NAME= Osage Drift to Union
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 87
#TRIGGER= 100
#DATE= 1861/07/01
; 1-5% mobilization increase towards Union
#MOBILIZATION= [1,5] [1]
; Set variable conditions:
; 1st Line - Osage not in war, Union side >0%, not surrendered
#VARIABLE_CONDITION= 87 [1] [0] [0]
}

{
#NAME= Fort Wingate Incident (Navajo -> Confederates)
#POPUP= <<TAG_8>>
#IMAGE=
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 84
#TRIGGER= 100
#DATE= 1861/09/13
; 20-35% mobilization increase towards Confederacy
#MOBILIZATION= [20,35] [2]
; Set variable conditions:
; 1st Line - Navajo not in war, Confederate side, not surrendered
#VARIABLE_CONDITION= 84 [2] [0] [0]
}

{
#NAME= Navajo Raids Pueblo Territory (Pueblo -> Union)
#POPUP= <<TAG_20>>
#IMAGE=
#SOUND= cavalry_attack.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 95
#TRIGGER= 10
#DATE= 1862/01/01
; 40-50% mobilization increase towards Union
#MOBILIZATION= [40,50] [1]
; Set variable conditions:
; 1st Line - Navajo in war, Confederate side, not surrendered
; 2nd Line - Pueblo not in war, Union side, not surrendered
; 2nd line means this event won't fire unless Union puts diplo into the Pueblos, makes bringing them into the war require less investment
#VARIABLE_CONDITION= 84 [2] [100] [0]
#VARIABLE_CONDITION= 95 [1] [35] [0]
}

{
#NAME= Fall of Santa Fe (Pueblo -> Confederate)
#POPUP= <<TAG_21>>
#IMAGE=
#SOUND= cavalry_movement1.ogg, cavalry_movement2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1081[1]
#COUNTRY_ID= 95
#TRIGGER= 100
#DATE= 1861/04/12
; 20-25% mobilization increase towards Confederate
#MOBILIZATION= [20,25] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Britain Extends Belligerent Status to CSA
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/05/13
; 8-15% mobilization increase towards Confederacy
#MOBILIZATION= [8,15] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
}

{
#NAME= Spain Extends Belligerent Status to CSA
#POPUP= <<TAG_3>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/06/17
; 8-15% mobilization increase towards Confederacy
#MOBILIZATION= [8,15] [2]
; Set variable conditions:
; 1st Line - SPA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
}

{
#NAME= Mexico Ceases Debt Payments
#POPUP= <<TAG_4>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 83
#TRIGGER= 100
#DATE= 1861/07/17
; 7-12% mobilization increase towards Union
#MOBILIZATION= [7,12] [1]
; Set variable conditions:
; 1st Line - MX not in war, Union side, not surrendered
#VARIABLE_CONDITION= 83 [1] [0] [0]
}

{
#NAME= French Reaction to Mexican Debt Payments Ending
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/07/17
; 8-15% mobilization increase towards Confederacy
#MOBILIZATION= [8,15] [2]
; Set variable conditions:
; 1st Line - FRA not in war, Confederate side, not surrendered
; 2nd Line MX not in war, Union side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 83 [1] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
}

{
#NAME= Haiti Reacts to Sanchez' Execution
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 76
#TRIGGER= 100
#DATE= 1861/07/04
; 11-15% mobilization increase towards Union
#MOBILIZATION= [11,15] [1]
; Set variable conditions:
; 1st Line - Spain not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
}

{
#NAME= Haiti Aids Dominican Rebels
#POPUP= <<TAG_5>>
#IMAGE=
#SOUND= partisan_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 76
#TRIGGER= 50
#DATE= 1862/01/22
; 15-20% mobilization increase towards Union
#MOBILIZATION= [15,20] [1]
; Set variable conditions:
; 1st Line - Haiti not in war, Union side, not surrendered
; 2nd Line - Spain not in war, CS side, not surrendered
#VARIABLE_CONDITION= 83 [1] [0] [0]
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
}

{
#NAME= Montana Gold Rush
#POPUP= <<TAG_30>>
#IMAGE=
#SOUND= mine.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 26
#TRIGGER= 10
#DATE= 1863/03/01
; 15% mobilization increase towards Union
#MOBILIZATION= [15,15] [1]
; Set variable conditions:
; 1st Line - Montana not in war
#VARIABLE_CONDITION= 26 [1] [0] [0]
}

{
#NAME= Idaho Gold Rush
#POPUP= <<TAG_31>>
#IMAGE=
#SOUND= mine.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 12
#TRIGGER= 10
#DATE= 1862/03/01
; 15% mobilization increase towards Union
#MOBILIZATION= [15,15] [1]
; Set variable conditions:
; 1st Line - Idaho not in war
#VARIABLE_CONDITION= 12 [1] [0] [0]
}

{
#NAME= Utah Gold Rush
#POPUP= <<TAG_32>>
#IMAGE=
#SOUND= mine.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 44
#TRIGGER= 10
#DATE= 1863/03/01
; 15% mobilization increase towards Union
#MOBILIZATION= [15,15] [1]
; Set variable conditions:
; 1st Line - Utah not in war
#VARIABLE_CONDITION= 44 [1] [0] [0]
}

{
#NAME= California
#POPUP= <<TAG_33>>
#IMAGE=
#SOUND= barracks.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 5
#TRIGGER= 100
#DATE= 1861/07/24
; 15% mobilization increase towards Union
#MOBILIZATION= [15,15] [1]
; Set variable conditions:
; 1st Line - CA not in war
#VARIABLE_CONDITION= 5 [1] [0] [0]
}

{
#NAME= Fall of Denver: Western Territories (Utah)
#POPUP= <<TAG_35>>
#IMAGE=
#SOUND= cavalry_attack.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1082[1]
#COUNTRY_ID= 44
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Confederacy
#MOBILIZATION= [10,10] [2]
; Set variable conditions:
; 1st Line - Utah not in war
#VARIABLE_CONDITION= 44 [1] [0] [0]
}

{
#NAME= Fall of Denver: Western Territories (Montana)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1082[1]
#COUNTRY_ID= 26
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Confederacy
#MOBILIZATION= [10,10] [2]
; Set variable conditions:
; 1st Line - Utah not in war
#VARIABLE_CONDITION= 26 [1] [0] [0]
}

{
#NAME= Fall of Denver: Western Territories (Idaho)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1082[1]
#COUNTRY_ID= 12
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Confederacy
#MOBILIZATION= [10,10] [2]
; Set variable conditions:
; 1st Line - Utah not in war
#VARIABLE_CONDITION= 12 [1] [0] [0]
}

{
#NAME= Fall of Denver: Western Territories (California)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1082[1]
#COUNTRY_ID= 5
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Confederacy
#MOBILIZATION= [10,10] [2]
; Set variable conditions:
; 1st Line - CA not in war
#VARIABLE_CONDITION= 5 [1] [0] [0]
}

{
#NAME= Emancipation Proclamation - UK
#POPUP= <<TAG_13>>
#IMAGE=
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 513[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 40-60% mobilization increase towards Union
#MOBILIZATION= [40,60] [1]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Emancipation Proclamation - France
#POPUP= <<TAG_14>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 513[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 40-60% mobilization increase towards Union
#MOBILIZATION= [40,60] [1]
; Set variable conditions:
; 1st Line - FRA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Emancipation Proclamation - Spain
#POPUP= <<TAG_15>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 513[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 40-60% mobilization increase towards Union
#MOBILIZATION= [40,60] [1]
; Set variable conditions:
; 1st Line - SPA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi's Proclamation - UK
#POPUP= <<TAG_13>>
#IMAGE=
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 40-60% mobilization increase towards Union
#MOBILIZATION= [40,60] [1]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi's Proclamation - France
#POPUP= <<TAG_14>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 40-60% mobilization increase towards Union
#MOBILIZATION= [40,60] [1]
; Set variable conditions:
; 1st Line - FRA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi's Proclamation - Spain
#POPUP= <<TAG_15>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 40-60% mobilization increase towards Union
#MOBILIZATION= [40,60] [1]
; Set variable conditions:
; 1st Line - SPA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi's Proclamation (1) - Missouri
#POPUP= <<TAG_51>>
#IMAGE=
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[1]
#COUNTRY_ID= 25
#TRIGGER= 100
#DATE= 1861/06/27
; 1-5% mobilization increase towards Confederacy
#MOBILIZATION= [1,5] [2]
; Set variable conditions:
; 1st Line - MO not in war, Union side, not surrendered
#VARIABLE_CONDITION= 25 [1] [0] [0]
}

{
#NAME= Garibaldi's Proclamation (2) - Missouri
#POPUP= <<TAG_52>>
#IMAGE=
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[1]
#COUNTRY_ID= 25
#TRIGGER= 100
#DATE= 1861/07/10
; 2-10% mobilization increase towards Confederacy
#MOBILIZATION= [2,10] [2]
; Set variable conditions:
; 1st Line - MO not in war, Union side, not surrendered
#VARIABLE_CONDITION= 25 [1] [0] [0]
}

{
#NAME= Garibaldi's Proclamation (3) - Missouri
#POPUP= <<TAG_53>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[1]
#COUNTRY_ID= 25
#TRIGGER= 100
#DATE= 1861/08/10
; 5-15% mobilization increase towards Confederacy
#MOBILIZATION= [5,15] [2]
; Set variable conditions:
; 1st Line - MO not in war, Union side, not surrendered
#VARIABLE_CONDITION= 25 [1] [0] [0]
}

{
#NAME= Garibaldi's Proclamation (1) - Kentucky
#POPUP= <<TAG_54>>
#IMAGE=
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[1]
#COUNTRY_ID= 17
#TRIGGER= 100
#DATE= 1861/06/27
; 1-5% mobilization increase towards Confederacy
#MOBILIZATION= [1,5] [2]
; Set variable conditions:
; 1st Line - KY not in war, Union side, not surrendered
#VARIABLE_CONDITION= 17 [1] [0] [0]
}

{
#NAME= Garibaldi's Proclamation (2) - Kentucky
#POPUP= <<TAG_55>>
#IMAGE=
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[1]
#COUNTRY_ID= 17
#TRIGGER= 100
#DATE= 1861/07/14
; 2-10% mobilization increase towards Confederacy
#MOBILIZATION= [2,10] [2]
; Set variable conditions:
; 1st Line - KY not in war, Union side, not surrendered
#VARIABLE_CONDITION= 17 [1] [0] [0]
}

{
#NAME= Garibaldi's Proclamation (3) - Kentucky
#POPUP= <<TAG_56>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[1]
#COUNTRY_ID= 17
#TRIGGER= 100
#DATE= 1861/08/05
; 5-15% mobilization increase towards Confederacy
#MOBILIZATION= [5,15] [2]
; Set variable conditions:
; 1st Line - KY not in war, Union side, not surrendered
#VARIABLE_CONDITION= 17 [1] [0] [0]
}

{
#NAME= Garibaldi DE 118 YES - UK
#POPUP= <<TAG_40>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [12,20] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 118 YES - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [6,10] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 118 YES - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [6,10] [2]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 119 YES - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 119[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; % mobilization increase towards the Confederates
#MOBILIZATION= [6,10] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 119 YES - France
#POPUP= <<TAG_40>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 119[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [12,20] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 119 YES - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 119[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [6,10] [2]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 120 YES - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 120[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [6,10] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 120 YES - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 120[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [6,10] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 120 YES - Spain
#POPUP= <<TAG_40>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 120[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [12,20] [2]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 121 YES - UK
#POPUP= <<TAG_40>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 121[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [6,10] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 121 YES - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 121[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [3,5] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 121 YES - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 121[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [3,5] [2]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 122 YES - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 122[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; % mobilization increase towards the Confederates
#MOBILIZATION= [3,5] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 122 YES - France
#POPUP= <<TAG_40>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 122[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [6,10] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 122 YES - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 122[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [3,5] [2]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 123 YES - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [3,5] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 123 YES - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [3,5] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 123 YES - Spain
#POPUP= <<TAG_40>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederates
#MOBILIZATION= [6,10] [2]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 118 NO - UK
#POPUP= <<TAG_41>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,10] [1]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 118 NO - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,10] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 118 NO - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,10] [1]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 119 NO - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 119[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; % mobilization increase towards the Union
#MOBILIZATION= [6,10] [1]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 119 NO - France
#POPUP= <<TAG_41>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 119[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,10] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 119 NO - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 119[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,10] [1]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 120 NO - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 120[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,10] [1]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 120 NO - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 120[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,10] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 120 NO - Spain
#POPUP= <<TAG_41>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 120[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,10] [1]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 121 NO - UK
#POPUP= <<TAG_41>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 121[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 121 NO - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 121[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 121 NO - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 121[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 122 NO - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 122[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; % mobilization increase towards the Union
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 122 NO - France
#POPUP= <<TAG_41>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 122[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 122 NO - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 122[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi DE 123 NO - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Garibaldi DE 123 NO - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi DE 123 NO - Spain
#POPUP= <<TAG_41>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - SP not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Garibaldi Calls for a March on Rome - Italy (Popup Only)
#POPUP= <<TAG_43>>
#IMAGE=
#SOUND= hq_movement1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 17[1]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi Calls for a March on Rome (CinC) - France
#POPUP= <<TAG_42>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 17[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [16,20] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 8 [2] [10] [0]
}

{
#NAME= Garibaldi Calls for a March on Rome (AC) - France
#POPUP= <<TAG_42>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 17[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [8,10] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 8 [1] [10] [0]
}

{
#NAME= Union Denounces Garibaldi DE 527 - Italy
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 527[1]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [10,10] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Union Denounces Garibaldi DE 527 - France
#POPUP= <<TAG_44>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 527[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,14] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Union Denounces Garibaldi DE 528 - Italy
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 528[1]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [10,10] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Union Denounces Garibaldi DE 528 - France
#POPUP= <<TAG_44>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 528[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,7] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi's March Fails DE 527 - Italy
#POPUP= <<TAG_45>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[1,75]
#LINK= 527[0]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [1,1] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Garibaldi's March Fails DE 527 - France
#POPUP= <<TAG_46>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[1,75]
#LINK= 527[0]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [6,14] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi's March Fails DE 528 - Italy
#POPUP= <<TAG_45>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[1,75]
#LINK= 528[0]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [1,1] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Garibaldi's March Fails DE 528 - France
#POPUP= <<TAG_46>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[1,75]
#LINK= 528[0]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [3,7] [1]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Garibaldi's March Succeeds DE 527 - Italy
#POPUP= <<TAG_47>>
#IMAGE=
#SOUND= hqmovement1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[76,100]
#LINK= 527[0]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [15,15] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Garibaldi's March Succeeds (2) DE 527 - Italy
#POPUP= <<TAG_48>>
#IMAGE=
#SOUND= artillery_attack1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[76,100]
#LINK= 527[0]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [15,15] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Garibaldi's March Succeeds DE 527 - France
#POPUP= <<TAG_49>>
#IMAGE=
#SOUND= war1.ogg, war2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[76,100]
#LINK= 527[0]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [8,12] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Garibaldi's March Succeeds (2) DE 527 - France
#POPUP= <<TAG_50>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[76,100]
#LINK= 527[0]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [8,12] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Garibaldi's March Succeeds DE 528 - Italy
#POPUP= <<TAG_47>>
#IMAGE=
#SOUND= hqmovement1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[76,100]
#LINK= 528[0]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [15,15] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Garibaldi's March Succeeds (2) DE 528 - Italy
#POPUP= <<TAG_48>>
#IMAGE=
#SOUND= artillery_attack1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[76,100]
#LINK= 528[0]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [15,15] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Garibaldi's March Succeeds DE 528 - France
#POPUP= <<TAG_49>>
#IMAGE=
#SOUND= war1.ogg, war2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[76,100]
#LINK= 528[0]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [4,6] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Garibaldi's March Succeeds (2) DE 528 - France
#POPUP= <<TAG_50>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[76,100]
#LINK= 528[0]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [4,6] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Brazil Rebuffed (DE 127) - UK
#POPUP= <<TAG_61>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 127[0]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [14,20] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Brazil Rebuffed (DE 128) - UK
#POPUP= <<TAG_61>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 128[0]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [7,10] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Brazilian Volunteers (DE 127) - UK
#POPUP= <<TAG_62>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 127[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [8,14] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Brazilian Volunteers (DE 128) - UK
#POPUP= <<TAG_62>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 128[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Union
#MOBILIZATION= [4,7] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Brazilian Volunteers (DE 529) - France
#POPUP= <<TAG_63>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 529[0]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [20,30] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Brazilian Volunteers (DE 529) - Spain
#POPUP= <<TAG_64>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 529[0]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [20,30] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Brazilian Volunteers (DE 530) - France
#POPUP= <<TAG_63>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 530[0]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [10,15] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Brazilian Volunteers (DE 530) - Spain
#POPUP= <<TAG_64>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 530[0]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; mobilization increase towards the Confederacy
#MOBILIZATION= [10,15] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Cotton Shortage - UK
#POPUP= <<TAG_57>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 110[1]
#COUNTRY_ID= 102
#TRIGGER= 20
#DATE= 1861/10/01
; 10-20% mobilization increase towards the Confederates
#MOBILIZATION= [15,20] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Cotton Shortage - France
#POPUP= <<TAG_58>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 73
#TRIGGER= 20
#DATE= 1861/10/01
; 10-20% mobilization increase towards the Confederates
#MOBILIZATION= [15,20] [2]
; Set variable conditions:
; 1st Line - Fr not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Cotton Shortage - Spain
#POPUP= <<TAG_59>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 100
#TRIGGER= 20
#DATE= 1861/10/01
; 10-20% mobilization increase towards the Confederates
#MOBILIZATION= [15,20] [2]
; Set variable conditions:
; 1st Line - Sp not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= New Orleans Destroyed - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 523[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% mobilization increase towards the Confederates
#MOBILIZATION= [10,20] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= New Orleans Destroyed - France
#POPUP= <<TAG_36>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 523[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% mobilization increase towards the Confederates
#MOBILIZATION= [10,20] [2]
; Set variable conditions:
; 1st Line - FRA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= New Orleans Destroyed - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 523[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% mobilization increase towards the Confederates
#MOBILIZATION= [10,20] [2]
; Set variable conditions:
; 1st Line - SPA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Speculator Crackdown - UK
#POPUP= <<TAG_37>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 524[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-12% mobilization increase towards the Confederates
#MOBILIZATION= [5,12] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
}

{
#NAME= Speculator Crackdown - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 524[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-12% mobilization increase towards the Confederates
#MOBILIZATION= [5,12] [2]
; Set variable conditions:
; 1st Line - FR not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
}

{
#NAME= Speculator Crackdown - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 524[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-12% mobilization increase towards the Confederates
#MOBILIZATION= [5,12] [2]
; Set variable conditions:
; 1st Line - SPA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
}

{
#NAME= Emergency Diplomatic Mission - UK
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 514[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-20% mobilization increase towards Union
#MOBILIZATION= [10,20] [1]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
}

{
#NAME= Emergency Diplomatic Mission - France
#POPUP= <<TAG_18>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 515[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-20% mobilization increase towards Union
#MOBILIZATION= [10,20] [1]
; Set variable conditions:
; 1st Line - France not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [0] [0]
}

{
#NAME= Emergency Diplomatic Mission - Spain
#POPUP= <<TAG_19>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 516[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-20% mobilization increase towards Union
#MOBILIZATION= [10,20] [1]
; Set variable conditions:
; 1st Line - Spain not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
}

{
#NAME= Spanish Entry Cuts Off California
#POPUP= <<TAG_34>>
#IMAGE=
#SOUND= gunboat_attack.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 5
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Confederacy
#MOBILIZATION= [10,10] [2]
; Set variable conditions:
; 1st Line - CA not in war
#VARIABLE_CONDITION= 5 [1] [0] [0]
#VARIABLE_CONDITION= 100 [2] [100] [0]
}

{
#NAME= Britain Recognises the Confederacy
#POPUP= <<TAG_10>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 4-6% mobilization increase towards Confederacy
#MOBILIZATION= [4,6] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [75] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
}

{
#NAME= Britain Recognises the Confederacy (Drift)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 1-4% mobilization increase towards Confederacy
#MOBILIZATION= [1,4] [2]
; Set variable conditions:
; 1st Line - UK not in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [75] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
}

{
#NAME= France Recognises the Confederacy
#POPUP= <<TAG_11>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 4-6% mobilization increase towards Confederacy
#MOBILIZATION= [4,6] [2]
; Set variable conditions:
; 1st Line - FRA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [75] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
}

{
#NAME= France Recognises the Confederacy (Drift)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 1-4% mobilization increase towards Confederacy
#MOBILIZATION= [1,4] [2]
; Set variable conditions:
; 1st Line - FRA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 73 [2] [75] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
}

{
#NAME= Spain Recognises the Confederacy
#POPUP= <<TAG_12>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 4-6% mobilization increase towards Confederacy
#MOBILIZATION= [4,6] [2]
; Set variable conditions:
; 1st Line - SPA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [75] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
}

{
#NAME= Spain Recognises the Confederacy (Drift)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 1-4% mobilization increase towards Confederacy
#MOBILIZATION= [1,4] [2]
; Set variable conditions:
; 1st Line - SPA not in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [75] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
}

{
#NAME= King Cotton Abdicates (DE 126) - Popup
#POPUP= <<TAG_60>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 126[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 100% mobilization increase towards Union
#MOBILIZATION= [100,100] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= King Cotton Abdicates (DE 126) - UK
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 126[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 100% mobilization increase towards Union
#MOBILIZATION= [100,100] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= King Cotton Abdicates (DE 126) - France
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 126[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 100% mobilization increase towards Union
#MOBILIZATION= [100,100] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= King Cotton Abdicates (DE 126) - Spain
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 126[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 100% mobilization increase towards Union
#MOBILIZATION= [100,100] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - Cotton Sale DE 126
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 126[1]
#COUNTRY_ID= 110
#TRIGGER= 100
#DATE= 1861/04/12
; 20% mobilization increase towards Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - Partisans
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1001[1]
#COUNTRY_ID= 6
#TRIGGER= 100
#DATE= 1861/04/12
; 20% mobilization increase towards Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - Speculator Crackdown
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 524[1]
#COUNTRY_ID= 119
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards the Union
#MOBILIZATION= [10,10] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - Garibaldi (C-in-C)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 526[1]
#COUNTRY_ID= 8
#TRIGGER= 100
#DATE= 1861/04/12
; 20% mobilization increase towards the CS
#MOBILIZATION= [20,20] [2]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - Garibaldi (Major General)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 526[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DATE= 1861/04/12
; 20% mobilization increase towards the Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - New Orleans
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 523[1]
#COUNTRY_ID= 109
#TRIGGER= 100
#DATE= 1861/04/12
; 20% mobilization increase towards the Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - New Orleans Declined
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 523[1]
#COUNTRY_ID= 109
#TRIGGER= 100
#DATE= 1861/04/12
; 10-10% mobilization increase towards the Union
#MOBILIZATION= [10,10] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - Norfolk Capture (for DE 105)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 28[1]
#COUNTRY_ID= 1
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Union
#MOBILIZATION= [10,10] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - Norfolk Capture (for DE 105)
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1052[1]
#COUNTRY_ID= 1
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Union
#MOBILIZATION= [10,10] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Counter - British Recognition
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 29[1]
#COUNTRY_ID= 110
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 110 [2] [0] [0]
}

{
#NAME= Counter - French Recognition
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 30[1]
#COUNTRY_ID= 110
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 110 [2] [0] [0]
}

{
#NAME= Counter - Spanish Recognition
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 31[1]
#COUNTRY_ID= 110
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 110 [2] [0] [0]
}

{
#NAME= Counter - British Surrender
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 200[1]
#COUNTRY_ID= 2
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 2 [2] [0] [0]
}

{
#NAME= Counter - French Surrender
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 300[1]
#COUNTRY_ID= 3
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 3 [2] [0] [0]
}

{
#NAME= Counter - Spanish Surrender
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 400[1]
#COUNTRY_ID= 7
#TRIGGER= 100
#DATE= 1861/04/12
; 10% mobilization increase towards Union
#MOBILIZATION= [20,20] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 7 [2] [0] [0]
}

{
#NAME= UK After Surrender
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 200[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 100% mobilization increase towards Union
#MOBILIZATION= [100,100] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= France After Surrender
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 300[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 100% mobilization increase towards Union
#MOBILIZATION= [100,100] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Spain After Surrender
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 400[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 100% mobilization increase towards Union
#MOBILIZATION= [100,100] [1]
; Set variable conditions:
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
}

{
#NAME= Mexican Reaction to Confederates Invasion
#POPUP= <<TAG_9>>
#IMAGE=
#SOUND= barracks.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 70[1]
#COUNTRY_ID= 83
#TRIGGER= 100
#DATE= 1861/12/24
; 12-18% mobilization increase towards Union
#MOBILIZATION= [12,18] [1]
; Set variable conditions:
; 1st Line - MX not in war, Union side, not surrendered
#VARIABLE_CONDITION= 83 [1] [0] [0]
}

{
#NAME= Mexico Counter DE 70
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 70[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 71
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 71[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 72
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 72[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 73
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 73[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 74
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 74[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 75
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 75[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 76
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 76[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 77
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 77[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 78
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 78[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 79
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 79[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 80
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 80[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 81
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 81[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 82
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 82[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 83
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 83[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 84
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 84[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 85
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 85[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 86
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 86[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}

{
#NAME= Mexico Counter DE 87
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 87[1]
#COUNTRY_ID= 108
#TRIGGER= 100
#DATE= 1861/04/12
; 2% mobilization increase towards Union
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - >1% towards CS
#VARIABLE_CONDITION= 108 [2] [1] [0]
}